The Teams

COLLEGE OF FIRE

The Bright Wizards of the College of Fire have always been the most hot-headed of the Magisterium; brash, stubborn and preferring a no-nonsense approach to the game of Dungeon Bowl. With this in mind, it should come as little surprise that the Dungeon Bowl teams of the College of Fire primarily attract the likes of Dwarfs and Ogres - after all, they are also known for actin quickly (if a little rashly) rather than thinking things through!

However, the College of Fire's unique approach to the game has led to significant success. In fact,

their star team, the Blazing Axes, is the most decorated team in the history of the game, having won

the coveted Dungeon Bowl trophy on no less than six occasions - a fact that the Bright Wizards love

to remind their colleagues in other colleges of at every opportunity. You would think that this has left

the coffers of the College of Fire in a rather healthy state, however, the arrogance of the Bright Wizards often leads to them making substantial wagers with the other colleges that they don't always win!

STAR TEAM: The Blazing Axes

TEAM COLOURS: Red & Orange

FEATURED RACES: Dwarfs, Ogres, Gnoblars, Marauders

TEAM HONOURS: Dungeon Bowl Champions 2479, 2484, 2485, 2489, 2495, 2500

SPECIAL (02

POSITION

Ogre Blocker

POSITION

Dwarf Runner

POSITION

Dwarf Blitzer

Dwarf

Blocker Lineman

Gnoblar Lineman

COLLEGE OF FIRE TEAM ROSTER

UNEMEN (0-16)

A College of Fire team may have up to 16 ptayerTfoSHfeu\ POSITION r T "* " - - - " Position n

,n any combination'

AV SKILLS & TRAITS

primary secondary

10+ Block, Tackle, Thick Skull

GS

A

A

G

GM

AS

s

AG

AG

4+

PS

4+

5

Ogre Runt Punter

5

145,000

**

COST

140,000

ST

5

MA

5

Bloodborn

Marauder Lineman

ONOB

6+ Dodge, Right Stuff, Sidestep, Stunty, Titchy

8+ Frenzy

COST MA ST AG PA AV SKILLS & TRAITS

85,000 6 3 3+ 4+ 9+ Sure Hands, Thick Skull

PRIMARY SECONDARY

GP AS

A College of Fire team may have up to three PlaY SKILLS & TRAITS -- pA AV wi* Mighty Blow (+D.

5+ 10' tBS Throw Team-mate

11 a Kick Team-mat!

4+ W+Mighty Blow ( + 1)ThickSktJl1

RUNNERS (0-2)

A College of Fire team may have up to two players from the Runner position in any combination.


COST MA ST AG PA

70,000 4 3 4+ 5+

15,000 5 1 3+ 5+

50,000 6 3 3+ 4+


BLITZERS (0-2)

A College of Fire team may have up to two players from the Blitzer position in any combination. ermunuiv COST MA ST AG PA AV SKILLS & TRAITS PRIMARY SECONDARY

80,000 5 3 3+ 4+ 10+ Block, Thick Skull

the Big Guy position in any combination AGP

A College of Fire team may have up to two players from the PRIMARY SECONDARY

POSTON COST MA ST AG PA AV Fmnzy. " *

T-oilSlayer 95,000 5 3 4+ - 9+ BW,

BIG GUYS (0-3y ,

O.nE

COLLEGE OF SHADOW

The College of Shadow is undoubtedly the most mysterious of the Colleges of Magic i World. Whilst the Magisterium of other colleges like to make themselves and their de d ld so that they can seem more impressive, the Grey Wizards keep themselves very much/ Wn shadows, conducting their business in secret in order that their true motives go undiscovered10 he

A college that doesn't question when a player comes back covered in blood, or asks why a player has an assorted collection of knives and poisons, is ideal for the clandestine and shadowy races of the Old World. The Dark Elves and Skaven in particular have been drawn to the College of Shadow for many years, using the Grey Wizards' teachings to further their skills in the arts of stealth, speed and assassination. This blend of techniques has also led to the College of Shadow forming exceptional Dungeon Bowl teams; the most well known being the Umbral Blades, who have lifted the Dungeon Bowl trophy four times - that the rest of the Old World is aware of at least!

+----------+ | IS* t ** r« PT,rom Hernan position | | in. | +----------+ | POSITION 8T AG PA AV SKILLS&TB4IT. | | n ycomb | | | | Wk Elt Lineman 70,000 6 3 2+ 4+ 9+ Nona ' PRIMARY | | secondary | | | | Skaven Lineman 50,000 7 3 3+ 4+ 8+ Nono AG | | S | | | | Goblin Lineman 40,000 6 2 3+ 4+ 8+ Dodge, Right Stuff, Stunty | | * | | | | diinneRS (0-4) | | -- | +----------+ | A College of Shadow team may have up to four players from the | | RunlSTi-- POSITION COST MA ST AG PAV | | SKILLsTX | +----------+ | Dark Elf Runner 80,000 7 3 2+ 3+ 8+ Dump-off PRIMARY | | SECONDARY | | | | Gutter Runner 85,000 9 2 2+ 4+ 8+ Dodge IT | | ,1** | | | | Mr 5 | +----------+

*BLITZERS (0-2*

A College of Shadow team may have up to two players from the Blltzer position In any combination.

POSITION COST MA ST AG PA AV SKILLS & TRAITS PRIMARY SECONDARY

Dark Elf Blitzer 100,000 7 3 2+ 4+ 9+ Block AG PS

Skaven Blitzer 90,000 7 3 3+ 5+ 9+ Block GS AMP

THROWERS (0-2) I

A College of Shadow team may have up to two players from the Thrower position in any combination.

POSITION COST MA ST AG PA AV SKILLS & TRAITS PRIMARY SECONDARY

Skaven Thrower 85,000 7 3 3+ 2+ 8+ Pass, Sure Hands GP AMS

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COLLEGE OF METAL

The Gold Wizards of the College of Metal have long been fans of Nuffle's sacred game. So when the Magisterium suggested settling disputes with their own unique brand of the sport, the College of Metal were the first to form teams. The hard-hitting nature of College of Metal teams has attracted players that would rather put in a crunching tackle than formulate a slick passing play, and the likes of Orcs and more aggressive, less agile, humans are commonplace.

However, this aggressive playstyle hasn't yielded as much success for the College of Metal as they may

have liked. The Iron Hawks have lifted the Dungeon Bowl trophy on three occasions, though they were

the last of the colleges to actually achieve this feat. Even with their fairly average amount of success,

the coffers of the College of Metal are always full, regardless of the substantial size of the wagers they

lose on various games. The Magisterium claim that this additional gold comes from the huge stores they have built up over hundreds of years, though the prevailing theory is that they simply create more whenever they fancy it!

STAR TEAM: The Iron Hawks

TEAM COLOURS: Gold & White

FEATURED RACES: Orcs, Humans, Goblins

TEAM HONOURS: Dungeon Bowl Champions 2483, 2487, 2490

A College of Metal team may have up to 16 players from the Lineman position in

POSITION cact ma w am a. ... 11 in


COST MA ST AG
PA

45,000 6 3+ 2 4+

50,000 5 3+ 3 4+

50,000 6 3+ 3 4+


Goblin

Bruiser Lineman

Orc Lineman

Human Lineman

8+ Dodge, Right Stuff, Stunty, Thick Skull

10+ None

9+ None

AV SKILLS & TRAITS

any combination.

PRIMARK SECONDARY

A

GPS

BLITZERS (0-4J

A College of Metal team may have up to four players from the Blitzer position In any combination.

POSITION

Orc Blitzer

Human Blitzer

COST

80,000

85,000

MA ST AG PA AV SKILLS & TRAITS

6

7

3 3+ 4+ 10+ Block

3 3+ 4+ 9+ Block

G

G

AS

AS

PRIMARY SECONDARY

GS

GS

AP

AP

THROWERS (0-2) '

A College of Metal team may have up to two players from the Thrower position in any combination, POSITION COST MA ST AG PA AV SKILLS & TRAITS PRIMARY SECONDARY

Orc Thrower 65,000 5 3 3+ 3+ 9+ Pass, Sure Hands GP AS

have up to six players from the Blocher position in any comb,nat"iMARy SECONDARY

GS

GS

GS

GMS

3

HU0

COLLEGE DELIGHT

The playstyle of College of Light Dungeon Bowl teams focuses mainly on moving the ball around the dungeon. Ambitious passing moves, darting runs through multiple rooms, and well- choreographed blocking plays that allow the ball carrier to manoeuvre through the dungeon are common tactics of teams from the College of Light. This style of game appeals to the likes of the Elven Union and the more noble men and women of the Empire, who make up the majority of such teams.

The College of Light has had quite a bit of success over the years; their most dominant team, the Radiant Lions, have lifted the coveted Dungeon Bowl trophy on no less than four occasions, and are one of only two teams to win in two consecutive seasons. The Radiant Lions also hold the record for the quickest victory inside the dungeon. A game against the Black Widows lasted a grand total of five minutes and thirty-seven seconds before the winning touchdown was scored. This was largely put down to the fact that the Amethyst Wizards claimed not to know the game had started, and many of the Undead players were still being raised!

college of light team hosted

BL1TZERS (0-2)

A College of Light team may have up to two players from the Blitzer position in any combination.

POSITION COST MA ST AG PA AV SKILLS & TRAITS PRIMARY SECONDARY

Elven Union Blitzer 115,000 7 3 2+ 3+ 9+ Block, Sidestep AG

t?*'

PETAI IUNE

It should come as a surprise to no one that the teams of the College of Death are made up of all manner of Undead players; after all, the Amethyst Wizards are experts in the art of necromancy. Many of the College of Death's Magisterium have learnt the art of fleshcraft: stitching together flesh and bone to create other, larger monstrosities for their teams.

The likes of Skeletons, Zombies, Wraiths and Ghouls are all enrolled within the College of Death, mainly to play as part of the college's Dungeon Bowl teams. The most well-known team from the College of Death is the Black Widows, who have been crowned Dungeon Bowl champions a total of three times. The compulsory inclusion of stone floors in all dungeons came about following their triumph in the 2481 championship. It transpired that the Amethyst Wizards had buried over two- dozen corpses under the dungeon before the game, and then raised them during the match to ensure they walked away with the trophy!

image150.png)

COLLEGE OF LIFE

nut great value in things that grow, and the Jade Wizards are

The College of Life has al1" £ cultivate the natural world. The likes of Wood Elves. Halflings known for their use of spells ted wjth the Coiiege of Life, though they are not the only

and Treemen have always De recent years SnotiingSi and even some

races that have an affinity with grow turns out that the Jade Wl2ards had to

SS. --

The College of Life has had moderate success over the years - their most popular team, the Emerald Crusaders lifted their first Dungeon Bowl trophy in 2475. However, this was their only trophy for a number of years; the Crusaders ending up as the bottom team in multiple seasons. It wasn t until the college started accepting Snotling and Nurgle players in 2488 that their teams started to rise up the ranks once more. Since then, the Emerald Crusaders have battled through to win the coveted Dungeon Bowl trophy a further two times.

STAR TEAM: The Emerald Crusaders

TEAM COLOURS: Green

FEATURED RACES: Wood Elves, Halflings, Treemen, Snotlings, Nurgle

TEAM HONOURS: Dungeon Bowl Champions 2475, 2491, 2494

COLLEGE OF LIFE TEAM ROSTER

LINEMEN (0-161

RUNNERS (0-4J

X Li,e team "LT t0'"r players from the R"" * in any combination. ruHIUN COST

Dodge, Right Stuff, Sidestep, Sprint, Stunty

Catch, Dodge, Right Stuff, Sprint, Stunty

Catch, Dodge

BLUMERS (Q-ZJ -

POSmoN0' L',e ""'" cosTy Position in any combination. y

Wardancer 125 0Q0 8 a PA AV SKILLS & TRAITS PRIMARY SECONDARY

3 2+4+ 8+ Block, Dodge, Leap AG Ps

throwers (0-2)

A College of Life team may have up to two players from the Thrower position In any combination --

POSITION COST MA ST AG PA AV SKILLS & TRAITS PR,MARY SECONDARY

Wood Elf Thrower 95,000 7 3 2+ 2+ 8+ Pass PRIMARY SECONDARY**

BLOCKER (0-4)

A College of Life team may have up to four players from the Blocker position in any combination.


POSITION COST MA ST AG PA

Halfling 50,000 5 2 3+ Hefty 3+

Bloater 115,000 4 4 4+ 6+


AV SKILLS & TRAITS

8+ Dodge, Fend, Stunty

10+ Disturbing Presence, Foul Appearance, Plague Ridden, Regeneration

PRIMARY SECONDARY

AP

GMS

GS

A

Special (0-4)

A College of Life team may have up to four players from the Special position in any combination.

SKILLS & TRAITS PRIMARY SECONDARY

Bombardier, Dodge, Right Stuff, Sidestep, Stunty Dodge, Pogo Stick, Right Stuff, Sidestep, Stunty

POSITION

Fungus Flinga

Fun-hoppa


COST MA ST AG PA AV

30,000 5 1 3+ 4+ 6+

20,000 6 1 3+ 5 + 6+


AP

G

A

G

POSITION

Treeman

to two players from the Big Guys position m an combination SECONDARY

bigguysToz

AGP

S

AGP

s

5 +

Trained Troll

5+

5

4

115,000

AGM

S

5 +

Rotspawn

5

4

140,000

COST

120,000

MA

2

ST

6

PA

5+

AG

5+

AV SKILLS & TRAITS

11+ Mighty Blow (+Dr Stand Firm, Strong Arm, Take Root, Thick Skull, Throw Team-mate,

WOOD W LlNAN

10+Disturbing Pre

Stupid. Regeneration. Tentacles

A College of Life team may have up

Timmm-ber

10+ Always Hungry, Loner (3+ , Mighty Blow (+D, Projectile Vomit, Really Stupid, Regeneration, Throw Team-mate

The Amber Wizards have always had an affinity with the wilderness and the beasts that live there. It is for precisely this reason that the College of Beasts counts the likes of Beastmen, Werewolves, and all manner of bestial beings within their ranks; such creatures feel at home amongst similar kinds. Their unique taste in players means that the College of Beasts can field some of the most savage players in Dungeon Bowl.

down to the style of play the Storm Bolts are known for; teams were simply not ready for the sheer

brutality they could unleash. It's hard to keep enough composure to score a touchdown when you have a hungry Kroxigor, Rat Ogre or other such beast chasing you through the dungeon!

"By Nuffle! It smells like an Imperial Zoo in here!"

Junior Reporter Silya Springair upon entering the Storm Bolts dressing room.

STAR TEAM: The Storm Bolts

TEAM COLOURS: Brown & Orange

FEATURED RACES: Beastmen, Chaos Chosen, Rat Ogres, Kroxigor, Bloodspawn TEAM HONOURS: Dungeon Bowl Champions 2473, 2477, 2497

he most powerful Celestial Wizards are masters of the heavens, able to manipulate the weather to aid their plans and read their fortunes in the stars. Initially, the College of Heavens was unsure of the decision to settle disputes between the Magisterium using Dungeon Bowl; it's hard to invoke a lightning storm or raging tempest underground! However, the College of Heavens has attracted the likes of Lizardmen, and some Humans in search of a meaningful existence, to their teams - which together can make a surprisingly effective squad!

The Celestial Comets are the College of Heavens' most successful team, having won the third season of the Dungeon Bowl in 2476. However, they also hold the record for the longest time between winning the trophy - their next triumph coming in 2498. The Celestial Wizards put this down to a combination of the fact that Saurus can get peckish in the middle of a game, and some of their Human team-mates seem particularly tasty!

STAR TEAM: The Celestial Comets

TEAM COLOURS: Blue & Yellow

FEATURED RACES: Lizardmen, Humans

TEAM HONOURS: Dungeon Bowl Champions 2476, 2498\

image157.png)COLLEGE OF HEAVENS TEAM BOjTFB

nSEMEN (0-16)

JCoiiegSofHeavens team may have up to

POSITION COST MA ST AG PA AV SKILLS & TRACTS

Skink 60,000 8 2 3+ 4+ 8+ Dodge, Stunty

i Runner Lineman

BUtZERS (0-4)

A College of Heavens team may have up to four players from the Blitzer position in any combination,\ POSITION COST MA ST AG PA AV SKILLS & TRAITS PRIMARY SECONDARY

Noble Blitzers 105,000 7 3 3+ 4+ 9+ Block, Catch

THROWERS (0-2)

A College of Heavens team may have up to two players from the Thrower position in any combination.

COST MA ST AG PA AV SKILLS & TRAITS\ 80,000 6 3 3+ 2+ 9+ Pass, Sure Hands

BLOCKER (0-6) --

A College of Heavens team may have up to six players from the Blocker position in any combination «rn«MRV COST MA ST AG PA AV SKILLS & TRAITS PRIMARY SECONDARY

POSITION COST MA

Chameleon Skink 70,000 7

2473

STORM BOLTS

2476

CELESTIAL COMETS

2474

BLACK WIDOWS

2477

STORM BOLTS

2479

BLAZING AXES

2480

OMBRAL BLADES

2482

RADIANT LIONS

2483

IRON HAWKS

2475

EMERALD CRUSADERS

2478

UMBRAL BLADES

2481

BLACK WIDOWS

2484

BLAZING AXES

image168.png)

2486

BLACK WIDOWS

2489

BLAZING AXES

2492

RADIANT LIONS

2495

BLAZING AXES

2498

CELESTIAL COMETS

2500

BLAZING AXES

)NS

4«RUKNNER. "/blades umbrae bl«

9

ADES

COLLEGE OF SHADOW

UMBRAL BLADES

lDERS

QNS

UMBL b

vixun'

0'

uM

4

**

<\'

\

\

* Cannot attempt to catch the ball.

W" a'S0 e unable to use certain other Skills require a player to have a Tackle Zone.

1: Usually, a player becomes Prone as the result of 'Falling Over or being 'Knocked Down'. When a player Falls Over or is Knocked Down, they also risk injury, meaning they may become Stunned or worse. Alternatively, a player may be 'Placed Prone' without risk of injury.

**PLACED PRONE   I**

Being Placed Prone is often a deliberate choice a player able to
make due to a Skill they possess. At other times m-game effect, a
special rule or a Skill used by an opposition player may cause one
of your players to be Placed Prone by your opponent: