Zzharg Madeye

| 130K | MA | ST | AG | PA | AV |
|---|---|---|---|---|---|
| 4 | 4 | 4+ | 3+ | 10+ |
(Dwarf, Special)
- Cannoneer
- Hail Mary Pass
- Loner (4+)
- Nerves of Steel
- Secret Weapon
- Thick Skull
- "Blastin' Solves Everything"
Once per half, at the start of his activation, Zzharg may select a Standing opposition player within 3 squares and roll a D6. On a 3+, the selected player is hit. On a 2, the opposing coach selects a player (from either team, but not Zzharg) within 3 squares of the originally selected player to be hit instead. On a 1, Zzharg hits himself instead. Make an Armour Roll for whichever player is hit. Zzharg's activation then immediately ends.